That's why I coded a sprite editor, approx. dev.-time 7-8 hours. ... For the first shot ;-)
Meanwhile the editor has additional features:
- animation with loading/saving as GIF,
- inidividual sprite colors,
- Multicolor/HiRes mode,
- copy and paste from clipboard,
- preliminary overlay, ...
First step, drawing. I prefer plain paper and a good pencil, preferable HB. I like drawing anywhere I am. This may be at home, at work, ... Then digitalization may be done with a digital camera (under appropriate light conditions) or better a flatbed scanner.
Now, the image needs to be resized to fit sprite dimensions, i.e. .... Here 32 x 40 pixel (image scaled).
The image needs to be overworked, i.e. lines manually redrawn. Choosing the right pixels is quite tricky; a simple color reduction to 4 would not satisfy.
64tass.exe -C -a -B -i spindizzy.asm -o spindizzy.prg D:\Emulator\C64\WinVICE-1.21\x64.exe spindizzy.prg